Gore-Diator

The game starts on wave 1 with a slow pace and weak enemies, as you progress through the waves, the enemies become more difficult. Survive as long as you can, but when you die, you are sent to a shop to upgrade your stats and purchase gameplay-altering companions with "Blud Points" earned by defeating enemies. 

Role: Co-Designer, Co-Developer

2 People | 2 Months

Gore-diator is a single-screen 2D Rogue-lite Arena Gauntlet where the player defends against waves of enemies in a post-apocalyptic world. Get as far as you can on one health bar until you die, accumulate Blüd points from each enemy you kill to upgrade your stats, and then return to the arena to break past your limits and become The Gore-Diator. 

The combat system encourages skillful health management, wave management, and timing, and delivers a sense of progression as players level up their character. The visual style is muted earth tones and gruesome with comedy and horror-fantasy elements.

Designed & developed by Lane Alexander and Bob Wu with Unity. Art assets by Pnusbmic.

Gore-Diator (itch.io)


I worked on enemy movement, player movement and combat, 2D animations, the User interface, and the Wave Spawning System. 

Bob Lane Game Design Doc Final.pdf

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