FPS Rig and Flashlight

Roles: 3D Generalist, Rigger

15 People | 2 Months

Over the Summer of 2021, I volunteered on my friend's FIREBRAND project. Originally pitched as "an interactive analog multimedia experience, wherein the player must explore an evacuated religious compound in search of their estranged father. The player must search through 3 unique areas with an electric torch as their only defense against an all-consuming dark that threatens to swallow them whole".

I served as a 3D Generalist and Technical Artist. Though Academic pressures halted the production of the game, I was able to create an art pipeline to replicate the look of PS1 art and make 2 game-ready assets using Blender and Photoshop.

I was responsible for character modeling, texturing, and rigging. Over the course of 2 months, I created the FPS Rig for the player character, and the Flashlight which would've served as the main interactable prop.

First Rendition

The first pass of the player character featured the entire torso, but we decided to leave everything other than the arms unrendered as the player would never see themselves.

Arms Texture Map

Arms Rig

Concept art by: Gladeline Rufo

Flashlight Texture Map & Process

UV Unwrap -> Texture with Blender materials -> Bake to texture map -> Apply dithering effect in Photoshop -> Remap material to the finished image texture

Side View, Wireframe

The Black panel was a space for diegetic HUD elements such as health and battery life.

Perspective View, Wireframe

A core gameplay mechanic would have been to plug in the flashlight to interface with the environment.

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